Cyberpunk: Johnny
Mnemonic by William Gibson
Johnny Mnemonic represents a shift in
sci-fi literature and media. It doesn’t bog you down with an overly long intro
to galactic politics and factions. You don’t get any backstory or history of
the galaxy to give the tale context. Like the story itself the writing style is
quick and dirty. You either keep pace with the breakneck speed the story
progresses or you spend a lot of time back tracking. Set in a future where
humanity has begun to enhance itself with cybernetic implants and additions,
Johnny acts as a human computer drive, stealing and selling information to the
highest bidder. When he gets a code that he cant decrypt and for which he will
be hunted and killed, he has to hire the Bodyguard/murderess Molly to protect
him. After bumbling through the city he decrypts the data with the help of a
military dolphin named Jones. Soon after he hides amongst the Lo Teks, humans
who refuse technology. However Molly has a confrontation with the top Yakuza
hit man on the killing floor. Molly emerges victorious and the story ends with
Johnny, Molly and Jones blackmailing Johnny’s former client base with
information he help or sold to them.
If you can
survive and follow a story that immediately assumes you can follow its break
neck speed, you get a various interesting look at a world built not through
backstory, but through casual reference. When talking to the Army Dolphin
“Jones” you get a glimpse into a major conflict that occurred a few years
before. You learn that the army got the Dolphins addicted to heroin to win
their loyalty and to control them. It’s a lot of showing not telling. He
doesn’t tell you the original purpose of the “Killing Floor” but describes what
it does and you can try to fill in the holes. Letting you fill in the lore is
an excellent way to engage some readers. I personal enjoyed the world and its
grim, gritty and destitute feel. It reminds me of Necromunda, an off shoot of the Warhammer 40,000 universe, where
gangs battle under cities the size of continents. If has great potential and
I’m sure it has inspired several other Cyber Punk writers.
That said,
it does expect you to be able to keep pace with it. It moves very quickly and
assumes you can follow exactly what is going on even as it throws new ideas at
you. And the lack of lore and context
will be a turn off for some people. I would recommend it for serious readers or
anyone who enjoys anything Cyberpunk, but casual readers might struggle to find
it entertaining.
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